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Shards of Alara Block

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Shards of Alara

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Alara was whole once. But that was millennia ago. Where once there was a plane, now there are five: the Shards. The plane of Alara was a world rich with mana, a world in balance… until the Sundering. In a cataclysm of unimaginable proportions, Alara was rent asunder into five separate worlds, each a refraction of the others.

Shards of Alara isn't just one new world for Magic: The Gathering, it's FIVE! Each shard of Alara is missing two colors of mana, and thousands of years of evolution have led to five divergent societies that are completely unaware of each other's existence. Bant is a land of knights and castles, ruled by angels. Esper is a world where everything is measured and controlled, and artifice touches everything alive. Grixis is a hellscape of death and decay, where everything is either undead or dying. Jund is a primordial world where dragons sit at the top of a vicious food chain. Naya is a lush jungle world where Behemoths are worshipped as gods.

These five diverse worlds will all share the same fate.

Shards of Alara heralds the return of planeswalker cards, and introduces the first multicolored planeswalkers. Each of the five shards of Alara has its own game play themes, and its own stable of artists. Shards of Alara introduces the new keyword mechanics exalted, devour, and unearth, and features the debut of a new rarity for Magic: The Gathering: Mythic Rare.

Conflux

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A powerful and infinitely sinister force is conspiring to reunite the shards of Alara. This reunification will come with a deadly price: sheer chaos, as realities begin to overlap. Thus begins the Conflux.

At its center is a name long feared. A name spoken only in hushed tones. A planeswalker so powerful that he alone can engineer the chaos that has seized the shards. Nicol Bolas has returned, and this elder dragon has placed agents everywhere, fomenting violent destruction.

But to what end? Bolas's ultimate goal is still unknown.

Conflux heralds a tumultuous new environment in which all five shards of Alara begin to overlap and collide. While displaced vampires comb the skies of Jund, Bant Knights engage Naya Behemoths in deadly battle. Mayhem runs rampant.

As a player in the midst of this bedlam, you can use basic landcycling and domain to make this anarchy work for you, and focus it on obliterating your opponents.

Alara Reborn

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The violent plans orchestrated by Nicol Bolas have reached their cataclysmic zenith, as the five shards of Alara are now merged, with untold power and unspeakable chaos at every turn. In this unpredictable environment, where all entities are multicolored and where mythic beings can greatly affect the outcome, mere survival isn’t enough. To live another day, one must battle with unflinching intensity to rise above the madness and master this now grotesquely unified plane. Amidst this overwhelming carnage, can Alara truly said to be reborn?


Alara Reborn is solid gold -- the first-ever 100% multicolored Magic: The Gathering set. But there’s more to this set than bling. The new mechanic cascade allows you to fire off two spells for the price of one! The surprises don’t end there: Multicolored equipment appears for the first time, and a new twist on cycling will help you dig for the right answers to dangerous new threats!